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One of this promises of 5th Edition Dungeons and Dragons is that it will bring everyone back into the fold. Personally, I'm highly skeptical of this. Some of you are likely asking why? To put it simply, it's just too big of an elephant to swallow.

First off, not everyone plays the game the same way. I don't think this is a bad thing. I don't think the game was meant to be. In my early youth for example, we would play up to 12 hours on a Saturday (with breaks of course). I know many of you call that youthfulness, but honestly that's the way we thought it was suppose to be played. Fast forward to today, My current group is good at about 4 to 5 hours and that's the way we think it should be played. Even how much actual Role-play there is different from group to group. For some people it's the primary focus and for others simple role assumption is the rule. Now both these example have nothing to do with the rules. But they are generally influenced from the rules presented. How is one game going to handle these differing types?

Second, everyone has a sacred cow they don't want to see go and everyone wants to someone else sacred cow go. As a computer programmer and project manager, I find that you can never make everyone happy. Someone is always going to want certain things and be unhappy if you don't have those things. So how can you have a goal that says everyone will be happy? I'm really not sure you can. Even the fact that they are asking the fans what they want in a more open fashion while good, can be like drinking from waterfall instead of a steam.

I guess in the end, we will have to see what actually gets released. For myself, I'm just going to remain skeptical. So I ask you, do you think 5ed D&D be the thing that brings everyone back under one roof?

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Jeff Brissette (aka Bonemaster) was the Editor and Lead writer for the blog, The Bone Scroll. He has been playing Role-Playing Games for over 25 years. When he's not gaming, he's a software developer and database administrator. Naturally, he's the technical lead for the RPG Circus Podcast as well as it's nominal producer.

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