As gamers, one thing we hate is when we can't play. Especially, when it's not something that we have control over. For example, the my GM that is running the current Pathfinder game can not run for the next month. Granted we only play about every two weeks. Which means we will only miss two sessions. Still a month is a long time.
Of course to the rescue is going to be the one shot game. I know we have all done them from time to time. We have done them either by accident or on purpose. Yes, I said accident. I don't know how many times we planned to start a new game and only play a single adventure before we did something else.
The nice things about a one shot game, is you get to try things out. It can either be a genre or a game system. Actually, that's how I introduced people to Savage Worlds. Pinnacle Entertainment Group, makers of Savage Worlds, has large collection of One Page Adventures that are perfect one shot adventures and one of the 30's Pulp Style adventures is what I used to introduce the players to Savage Worlds. On the downside, They liked it so much that wanted to play more. Sadly, I just didn't have the material in place to continue much past two adventures. Still the players had fun and that experience in many ways set them up for the Solomon Kane Campaign that I finished with my Thursday night gaming group.
So now, with my Saturday groups GM out for at least a month, It's time to select some one-shots to fill the gap as I have volunteered myself to fill in. Again, I've selected to run Savage Worlds. The more people I expose to it, the more likely they will play it in the future. The hard part is going to be selecting some one-shot adventures. I'm not sure what Genre the players are going to want to try. I also wondering if I should try one that I know that I can create or have more material available for? If past experience is any guide, then at some point the players may want to continue their characters.
So, wish me luck and I'll let you know what happens in the future.