RPG Blog Carnival: Let's Show a Little Love for Spacemaster!


It's been a while since I've posted a blog entry but thought I would jump on this month's Blog Carnival to get back started into do a blog weekly. It was really a hard choice. After all this month's topic is Pimp A Game. So which little played game to show love to? I was toying with Justifiers RPG, but I no longer have that game. In the end, I decided on SpaceMaster.

SpaceMaster is an old game from Iron Crown Enterprises. The version of the game that I've played a lot and still own is the one based on Rolemaster version 2. This was before all the RMSS silly that happened.

So what was so great about SpaceMaster you ask? After all it was based on Rolemaster. Is not Rolemaster a complex game? Strangely enough, parts of SpaceMaster were much simpler than Rolemaster. For example, there were certainly a lot fewer weapons charts. Much like Middle Earth Roleplaying (MERP), it's charts combined many weapons on a single chart. Have a laser rifle, it use the laser chart. Have a laser pistol, it uses the laser chart. The only difference is where they max out on the chart much like Rolemaster's shock bolt or fire bolt spell charts. The super fun critical charts remain the same.

One of the other things that was interesting was the fact that even with an implied setting, one could still create and use one's own setting. Much like Rolemaster, they have a rather interesting section that gives information on creating your own. Which is nice because I'm not 100% down with the 10,000 years in the future setting that comes with SpaceMaster. I found it was usually pretty simple of just removing some of the races, equipment, and some skills. Being an old Traveller player, I prefer my FTL to take a little longer. The default speeds of FTL are something around 10 LY per day. I usually divided that by 10. Which was useful because one could easily use published material with just a little work.

If one also had the Star Strike and Armored Assault Games, then Gear Heads could make short work of the design systems. One thing that I always thought was cool was the fact that vehicle and starship construction rules were nearly identical. As a matter of fact by combining the rules, you could create a starship that has vehicle drive system (or vice-verse). Outside of maybe Mega-Traveller, I can't think of too many games that had that amount uniformity across starship and vehicles.

The nice thing is that you can get various parts of the Spacemaster from DriveThruRPG. So check it out if you feel so inclined.

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