Yesterday on Facebook, Silver Gryphon-Games posted a picture with the caption of "Player Character Deaths : Don't cry just roll-up another one ...at level one". While certainly funny at certain level, It sort of got me to thinking about how times have changed in gaming. I know what you guys are thinking right now, not another in the old days story. But I beg you to bear with me.
So, turn back the clocks to the late 70's and early 80's. You are playing D&D with some friends and your level 5 Magic-user dies. The party has no way to bring you back, so you have to sit down and create a new character. So you break out your dice and start creating a level 1 character of some sort.
But why Level 1? After all that doesn't seem quite fair does it? I think there were of course several answer to this question. First and foremost, there were no real guidelines for this. The rules of course only talked about first level character creation, so that seemed like where you started. The examples that one could find in those pre-Internet days seemed to show that you started back at level 1. I think the biggest thing is that the game was not designed to be fair. You read that right, not designed to be fair.
Let me explain. When you look at the earliest rules, it really seems like players were suppose to maybe reach somewhere around 10th or 12th level. Hell, in AD&D the Druid class's max level was I think 14th (someone can correct me, I don't have my book handy). Honestly the game was suppose to be dangerous and player were suppose to die. A PC that reached 9th was suppose to be something special. At that level most classes had some sort of castle or other structure building option.
So what does that have to do with rolling characters up at first level? Well if player death was suppose to be common, what do you think the median level of a party might be? If you answered low-level, I suspect that would be the correct answer. Even if the party wasn't low-level, the math would usually advance the new character up fairly quickly. After all provided the character survived and got their share of the XP, While they would be behind the other characters, eventually they would be within one or two levels of the other party members. Of course that assumes that their characters didn't die.
Of course, we don't really do this sort of thing anymore. Mostly because rolling up characters get a little boring after a while. And of course who doesn't want to play the more powerful characters? I think we all want to do that. Of course I've found that the higher level characters can be just as boring after a while. Like all things, it really depends on the adventures your group is trying to run.
Well that's it for this week's trip down memory lane. I thank you for staying with me. Catch most of you on the next Podcast.