Twillight 2000

Remembering Twillight: 2000

Recently, I was involved in some Air-soft stuff. It's funny seeing people "play" war that way. It also got me to think about one of my favorite games from the 80's, although I admit we didn't play it that often. That game was Twilight: 2000 (T2K).

The basic premise went something like this. World War 3 happened. There was limited nuclear exchanges. The war kept going on after that. The players are assumed to be what remains of the US Army in Europe. I think the traditional starting point was the players were part of the last battle in Poland after which most of the armed forces sort of disintegrated. So the players were on their own and usually they were trying to get out of Poland. Eventually there was a supplement that gave the players a way to get back to the US.

I'm sure I'm not doing the game justice in my description above. I think for many people the Cold War had a lot to do with people's interest in it. I think this was certainly true of the people I played with at the time, since half of them were actually in the military. It always sort of interesting when people play a game about something they could actually face in real life. Of course it also meant that sometimes there were discussions about how certain thing really worked rather than what the game said.

One thing for sure, is that T2K, was a very complex game. The game had it's own worksheet you used for character creation. The longer the player had been in the service, the more skills they had but usually the more radiation exposure and other issues they had too. Player had to qualify for certain MOS/Groups if memory serves and it was usually hard to do. And you wanted to because they usually gave you more skills. As complex as character creation was, the combat system was more so.

I just remember the damage system was complex. Each weapon had an armor multiplier (I think) and a damage. So you rolled damage, and subtracted the result of the armor used times the weapon's armor multiplier. Then the result I think was referenced in some way to determine the resulting wound. The same basic system was used for all weapons large and small. So, M16's against APC armor could be determined or hand grenades vs tank tracks. I just remember that as the GM, I would do all the math because it was just easier and faster than having my players do it.

It's odd but I don't remember too many complex adventures. In many ways, I think we use to run T2K as a form of sandbox game. The players went where they wanted and the GMs just decided on what happened from there. Mostly the players were just running for their lives and trying to scrounge for equipment to survive.

I should note that there were several adventures published for T2K, I just never really used them. A few of them had more MOS choices in them. One them including Navy Seal and other Spec Op choices. All of which were very hard to qualify for but if you did, you had a lot of skills.

You can currently get the Twilight: 2000 Bundle on DrivethruRPG for 40 USD. Which includes a revised combat system, that I've never seen nor used. I'm half tempted to pick it up. Since it seems to have every supplement made for the old game.

It should be noted that there was a revised edition of T2K that used the GDW house rule system that was used for Dark Conspiracy and Traveller: The New Era. The 2300AD game also use the background history of T2K because of the way the 2300AD history was created.

I wondering how many people have played this old game and what your memories of it are.

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